Not a lot of activity on this purpose built forum for Beastmaster's Daughter so here's a link to the thread on EN World. Feel free to post questions there:
Beastmaster's Daughter was released on 25 September 2018 (version 1). As at 28 October it has been downloaded 172 times. Feedback has been positive and after listening to Game Master's ideas I made a number of enhancements to the first revision, Version 1.1. If you downloaded after 28 October then you will have version 1.1 (version is now shown at the bottom of page 2). If you downloaded version 1 then I recommend updating to version 1.1 - It's free :) Version 1.1 enhancements: P.10 - last bullet point in left column - make the last sentence its own bullet point as this is a key piece of information to communicate to the party. P.11 - 3rd bullet point in right hand column - change so that Raven always gives basic layout information. This will save time if the party decides, correctly, to go to the Inner Sanctum first. Split the 3rd bullet point into the following two bullets: · Raven can describe the basic layout once the party exits the quarantine room: “A large 15' wide corridor heads east. Straight ahead (east) leads to the Inner Sanctum and to the right (south) are the Specimen Enclosures.” · She has never been in locations 5-9 (Daddy likes his privacy). Location 10. Specimen Enclosure Entrance - move the Hydra / handler encounter to location 12. That way the party can commence exploring the specimen enclosures and you can build the tension to the encounter with the Hydra. Location 15. Handler's Room - as the party enters the room they meet one live Owlbear coming from area 16. The second Owlbear was still petrified by the Gorgon. This adds additional excitement while exploring. Various minor fine tuning of wording and added a portrait of Wizard Aldritch on p.31.