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Development Roadmap
This is my vision for Jeffrey Takes to the Air development over the coming months.
I am committed to providing an updated version every 3 weeks.
Here are the major features planned:
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Multiplane mode - Fly 2, 3 or 4 planes against a similar number of enemies.
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Five new missions (in addition to Quick Battle).
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Three new planes to fly, each with a unique design, stats and performance.
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Challenge Mode - Become an Ace by shooting down 5 enemy AI planes, including a Boss plane. Players choose upgrades between battles.
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Gauntlet Mode - A roguelike series of battles where you keep playing until you are finally shot down. How far can you get? Between battles choose an upgrade or repair your plane.
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Combat defence cards - A Jink card will allow you to avoid damage (within limits).
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Two new maps with new terrain types.
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New upgrade cards (13 planned).
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Campaign - An immersive and narrative series of missions which can be played at any difficulty level.
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Steam Leaderboard.
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Achievements including:
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Military rank from Airman to Marshal of the Air (17 levels).
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Statistics on games played, planes shot down, etc.
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Badges e.g., First Kill, Ace (5 kills). Initially, 15 badges will be available, with more planned.
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Steam Achievements (10 initially).
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Planned release In July 2026. Following release, two lots of downloadable content (DLC) are planned, depending on the uptake of the original game. These are:
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DLC #1 - Online Multiplayer on Steam.
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DLC #2 - New Faction to play against (Polar Bears) with Campaign.
