


High-stakes air battles against magical warplanes. Jeffrey Takes to the Air is a tense, turn-based strategy game that fuses the tactical depth of a miniatures war game with the dynamic strategy of a deck builder—all set in a rich fantasy world where spell-powered dogfights decide your fate.
Not all of the game mechanics are in place yet, but I hope this demo gets you excited for what is to come. My intention is to add a great many additional features and release it on Steam in July 2026. A new update comes out every 4 weeks.
Version
MS Windows
Free Demo
64-Bit
Description
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to Download
v0.3.7.0
Latest Version
Two significant improvements: Card text is easier to read plus a more logical card zoom, and the full-screen "AI Thinking" screen has been replaced with an "Enemy Thinking" bar at the bottom of the screen so you can still see the game during this process. Various small improvements and bug fixes. Release notes
6 March 2026
ZIP (58MB)
v0.3.6.0
Added Medium AI difficulty. AI difficulties were finetuned with a number of improvements to decision making (further work is planned). Planes now have a ground shadow. Various improvements and bug fixes. Release notes
5 February 2026
ZIP (58MB)
v0.3.5.1
Added "Challenge Mode" - 5 linked battles versus the AI. Added "My Profile" - shows your stats and achievements including rank progression. Various improvements and bug fixes. Release notes
8 January 2026
ZIP (57MB)
v0.3.4.0
Significant redesign of User Interface (easier to play, with smarter use of screen real estate), movement now previews in the Planning Phase, 2 new planes, Jink defence card added. Release notes
18 December 2025
ZIP (54MB)
ZIP (46MB)
v0.3.2.1
A significant update: AI player added (Easy & Hard difficulty), new tactical options, overhaul of the screens, animations and features added. Release notes
27 November 2025








