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Home > My Games > Jeffrey Takes to the Air

High-stakes air battles against magical warplanes. Jeffrey Takes to the Air is a tense, turn-based strategy game that fuses the tactical depth of a miniatures war game with the dynamic strategy of a deck builder—all set in a rich fantasy world where spell-powered dogfights decide your fate.

​​Not all of the game mechanics are in place yet, but I hope this demo gets you excited for what is to come. My intention is to add a great many additional features and release it on Steam in July 2026. A new update comes out every 3 weeks. 

 

Version

MS Windows

Free Demo

64-Bit

 

Description

Click the Paper Clip

to Download

v0.3.5.1

Latest Version

Added "Challenge Mode" - 5 linked battles versus the AI. Added "My Profile" - shows your stats and achievements including rank progression. Various improvements and bug fixes. Release notes

 

8 January 2026

ZIP (57MB)

v0.3.4.0

Significant redesign of User Interface (easier to play, with smarter use of screen real estate), movement now previews in the Planning Phase, 2 new planes, Jink defence card added. Release notes

 

18 December 2025

ZIP (54MB)

v0.3.2.1

A significant update: AI player added (Easy & Hard difficulty), new tactical options, overhaul of the screens, animations and features added. Release notes

 

27 November 2025

ZIP (46MB)

v0.3.0.1

A number of bug fixes for card handling and the  tutorial text is now complete.

 

7 November 2025

v0.3

The first demo version of Jeffrey Takes to the Air, for the Gamemaker Game Jam #57.

 

3 November 2025

ZIP (46MB)

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Copyright © 2018-2026 David Bryan Stevens

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